Edition Cap
Skill Explanation: 1/4 chance to add Flash,Refraction,or Rainbow edition to a random Joker.
Prop Card:
Flash: +50 Scores
Refraction:+10 Mult
Rainbow:×1.5 Mult

Comprehensive Evaluation:
(1) Cost-Effectiveness: ★★
The core value of this ability lies in obtaining high-value enhanced Joker Cards at a low probability. The Refraction and Rainbow effects, both multiplier-focused, can significantly raise the deck’s scoring ceiling in the early-to-mid game. However, it has extremely prominent drawbacks—it only has a 25% activation rate, meaning it yields no benefit most of the time and falls squarely into the category of "gamble-based" abilities. Additionally, the effects are completely random and uncontrollable: if the Flash Effect is rolled, the fixed 50-point score bonus becomes almost negligible in late-game high-multiplier deck setups. Worse still, there is no pity system in place; consecutive failed activations can severely slow down the deck’s development pace, making its stability far inferior to that of fixed-bonus functional cards.
Recommendation: It is only suitable for casual playstyles or scenarios where you chase maximum burst damage after the deck is fully optimized. It is not recommended to invest resources in this ability during the early-to-mid game deck-building phase, as it has a much lower priority than stable bonus functional cards.
(2)Operation Difficulty: ★
Extremely easy to master with no strategic planning required whatsoever. Simply activate the ability and wait for the system’s random roll result. There is no need to select target cards, manage your hand, or plan your play order—there is zero operational barrier, making it very beginner-friendly.
Combination Matching :None
Corresponding Link: None






