Fool
Fool: Played Cold cards earns 4 Coins when scored.[Fund Card: Gains 3 Coins if this card is held in hand at end of Level].

Skill Explanation:
Fool: When played Cold cards are scored, you earn 4 Coins.[Fund Card Exclusive Trait]: If this card remains in your hand at the end of the level, you gain an additional 3 Coins.
Comprehensive Evaluation:
(1) Cost-Effectiveness: ★★★
This card’s dual coin-earning mechanics provide stable in-game currency support—Cold cards, which are often low-value in scoring, can be converted into 4 Coins per scored card, and the 3 extra Coins from the Fund Card trait add guaranteed late-stage gains. It works well with decks that generate a large number of Cold cards, and its benefits are balanced in both early and mid-game stages. However, it lacks direct multiplier-boosting effects, making it less competitive in high-score chasing late-game scenarios.
Recommendation: Worth purchasing for decks focused on coin accumulation and Cold card utilization; not recommended as a core card for multiplier-based score rushing.
(2)Operation Difficulty: ★
Extremely easy to master. No complex strategies are required—simply play Cold cards normally to trigger the 4-Coins bonus, and keep this card in your hand until the end of the level to get the additional 3 Coins. The effect triggers automatically without extra operations.
Combination Matching :None
Corresponding Link: None






